Frontier pilot simulator is an environment centered single player vehicle sim combining the skill-based flying system with a story-driven economic progression system. Your piloting expertise will be constantly challenged by the world while it unfolds before you.

Key features

Dive into the flight you never seen before! Using the proprietary physics rules developed in-house you can experience piloting a heavy cargo ship as hardcore as you like it! Use yourkeyboard or controller and take on an atmosphere unknown.

Hundreds of cargo ship upgrade waiting for you in secret hangars (engines, chassis, wings, locators and etc.) scattered throughout the Frontier Pilot Simulator world.

Humans have just found this planet. But were they first? What secrets lie within the depths of this Jewel of the mining industry? Are you a passing by cargo pilot, or will you play a role in the greatest undertakings of the humankind to date? Geysers, volcanoes, mountains and a huge number of bases with secret updates are waiting for you. This brave new world will test all that you’ve got.

  • Editor – Any player would be able to create completely new and unique missions, maps and transports. Share it with the Frontier Pilot Simulator community.
  • Trade and a dynamic economy – We are planning to create a fraction based economy, with the loyal and enemy bases.
  • Workshop – Frontier Pilot Simulator player would be able to create the unique design of the cargo ship: colors, decals, add extra attachments.


General Game exit issue – FIXED Cargo Ships Scarab: external tanks as an upgrade – ADDED Ballena: textures and updated animation – ADDED Engines Weight is reduced by 15-20% Animation & Graphics & Effects Default graphics settings – UPGRADED Smooth mixing of distant objects with fog New geysers and volcanoes prefabs – ADDED Trawler effects […]

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Hi everyone, We started new discussion about cockpit, Please share your opinions & ideas here: Best, Frontier Pilot Simulator Team

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Hi everyone, Thank you all for the reviews and comments. Based on it we have done a lot of changes today. Panel Panel review: FIXED  Physics Cyclic weather: Fluctuation of good/bad weather Cargoship The Scarab chassis and Ox engines replacement points have been moved Animation&Effects Engine smoke effect: FIXED  Colliders added Shaking of the engines (hangar): FIXED  Performance […]

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What is it?

“Frontier Pilot Simulator” is just what it sounds like. It is a PC video game about a cargo pilot making his way into a new colony. But is he there to stay? With the “Mid-core” flight system you can relax and enjoy flying through the atmosphere or grab your controller and give it hell with the adjusting throttle and different flight modes, heavily relying on upgrades to really test your piloting skills in a hostile environment.

When is it coming out?

With a BETA test scheduled in June, a full First Chapter will be released Fall 2017. We are coming into the beta with a strong understanding of critically important parts of our game, so after that we’ll have to tweak it here and there and finish up the content expansion.

What is First chapter?

Being an independent team, we’ve decided to focus on doing the best with what we can. Play time is important, but quality gameplay mechanics is where it’s at. “First Chapter” is a kick-off to the game. It has a self-contained plot and can be completed in a relatively short time. But if you explore the world and find your own routes – we promise it will take you a while. And you’ll probably need a few new ships.

So are you planning to ask for microtransactions?

No, our distribution policy is strict per-installment basis. If the “First Chapter” is a received well and has a significant following, we’ll be able to expand on the content. It will be a separate purchase with still the same gameplay. More ships, more routes, more worlds and a bigger intrigue in the story.

What’s the core gameplay?

You know, we played all of it. All major titles in space sim industry. And it seems dull they are so combat-focused! So our team at Razar came together to deliver a real flight experience. You are obstructed by atmosphere, interplanetary traffic,security, faction issues and conditions of trade in the outer colony. We want this game to be a manifest to how good a flight can be when it’s not all about the time to kill your opponent.

Will there be multiplayer?

Not in this installment. We do have the plans and the baseline laid out for creating a multiplayer eco-system, but we’d rather khear it from the players. This feature is in the works and it’s up to you guys to make it happen!